https://journals.uran.ua/texel/issue/feed E-learning teXnology 2024-12-06T00:20:12+02:00 Владислав Величко texel@ddpu.edu.ua Open Journal Systems <p>Scientific electronic publication "Technologies of electronic learning"</p> https://journals.uran.ua/texel/article/view/316929 Online services in the work of teachers of secondary education institutions 2024-12-05T21:31:48+02:00 A.V. Stopkin stopkinh@dsfs.sdfds T.V. Turka turkk@jkjk.ww D. Sudakov sudakov@lklkl.ww.dd I. Galeeva galll@jkjk.dd <p>The article examines the historical background of the emergence and development of various online educational services to support the educational process. It reviews the most popular online resources that teachers can use when organizing and conducting classes in secondary education institutions.</p> 2024-12-05T00:00:00+02:00 Copyright (c) 2024 E-learning teXnology https://journals.uran.ua/texel/article/view/316931 Using the Zoho cloud service to create electronic educational resources 2024-12-05T21:54:56+02:00 V.Ye. Velychko vel@kll.ss O.G. Fedorenko fed@kjkjk.ww <p>The article discusses the use of the Zoho cloud service (Writer, Show, Sheet) for creating electronic educational resources (EER). The functional capabilities of each tool, their advantages and disadvantages, in particular accessibility, integration between services and support for collaboration, are analyzed. The strategy for embedding the developed components into EER is described, taking into account the needs of modern education. The importance of adaptability and interactivity of resources for increasing the efficiency of the educational process is emphasized. The materials may be useful for teachers who are looking for innovative tools for developing educational materials.</p> 2024-12-05T00:00:00+02:00 Copyright (c) 2024 E-learning teXnology https://journals.uran.ua/texel/article/view/316932 Integration of game elements and digital tools into modern methods of programming teaching 2024-12-05T22:05:44+02:00 V.V. Hlazova hlaz@kjk.dd.ff V.A. Monoharova Monoharov@dada.ss T.M. Kasianova Kasianova@adad.ss <p>The article discusses the effectiveness of integrating game elements and digital tools into the programming learning process. Various gaming platforms such as Scratch, CodeMonkey, BlocklyGames, etc. as well as their impact on the development of algorithmic thinking, creativity and motivation of students are analyzed. It is demonstrated that gamification of programming learning not only increases students' interest but also contributes to better learning and development of competencies important for future IT professionals. Directions for further research in this area are proposed, including the personalization of learning and the development of methodological recommendations for teachers.</p> 2024-12-05T00:00:00+02:00 Copyright (c) 2024 E-learning teXnology https://journals.uran.ua/texel/article/view/316942 The use of the Maple CMS in solving linear programming problems in the Methods of Operations Research discipline 2024-12-05T22:55:19+02:00 N.V. Kaidan kaidan@jkjk.ww.aa D.O. Kovalov koval@jkjkj.ss.dd <p>The article demonstrates the effectiveness of using the Maple computer mathematics system for solving linear programming problems in the «Methods of Operations Research» discipline. The use of Maple allows us to automatically perform routine calculations, significantly reducing the time required to solve problems and reducing the risk of errors. The integration of numerical methods, symbolic computing, and graphical visualization tools creates a convenient environment for solving a wide range of optimization problems.</p> 2024-12-05T00:00:00+02:00 Copyright (c) 2024 E-learning teXnology https://journals.uran.ua/texel/article/view/316944 Innovative tools and platforms for interactive online mathematics learning 2024-12-05T23:24:32+02:00 V.V. Hlazova hlaz@jkd.ff.gg I.O. Pashchenko Pashchenko@kllkd.ty YE.A. Chebitko Chebitko@qw.fg <p>The article is focused on the analysis of current trends in the use of interactive online resources in mathematics teaching. The influence of such resources on the motivation of students, individualization of learning and development of key competencies is analyzed. Interactive resources, such as mobile applications, adaptive learning platforms, and VR/AR technologies, are explored to promote a better understanding of complex mathematical concepts, improve collaboration among students, and help adapt the learning process to the individual needs of each student. The article emphasizes the importance of digital technologies for developing students' motivation, increasing their interest in mathematics and integrating learning with real-life situations. Prospects for further research in this area are suggested, particularly on the effectiveness of gamification and the use of mobile applications to engage students to study.</p> 2024-12-05T00:00:00+02:00 Copyright (c) 2024 E-learning teXnology https://journals.uran.ua/texel/article/view/316945 The use of internet simulations in the process of teaching physics on the example of tasks for laboratory activities 2024-12-05T23:34:08+02:00 V.P. Kaidan kaidan@jkjk.ll <p>The article describes the possibilities of using computer animation simulations in the process of teaching physics as a part of the introduction of information and communication technologies into the educational process, providing examples of implementation, and identifying promising areas for further research.</p> 2024-12-05T00:00:00+02:00 Copyright (c) 2024 E-learning teXnology https://journals.uran.ua/texel/article/view/316947 The methodology of teaching functions in the school mathematics curriculum using information and communication technologies 2024-12-05T23:42:17+02:00 T.O. Vertyporokh Vertyporokh@sasda.asa T.V. Turka Turka@aas.ssd A.V. Stopkin stop@lkl.qq <p>The article examines modern approaches to teaching the topic "Functions" in the school mathematics course using information and communication technologies (ICT). The relevance of the integration of digital tools, such as graphic calculators, interactive platforms, online boards and visualization tools, to increase the effectiveness of the educational process and better creation of material by students is revealed. Thus, the article describes the advantages of visualizing abstract mathematical concepts and creating a dynamic learning environment for a deeper understanding of functional interaction. The results of the study show that the combination of traditional methods with ICT promotes the development of critical thinking, ensures students' independence and facilitates the understanding of complex mathematical concepts.</p> 2024-12-05T00:00:00+02:00 Copyright (c) 2024 E-learning teXnology https://journals.uran.ua/texel/article/view/316948 Formation of financial literacy in computer science lessons in high school 2024-12-05T23:51:54+02:00 O.G. Fedorenko fed@ert.pps.ss D.S. Tkachenko tkacj@kjd.plo <p>The article is devoted to the study of methods and approaches to the formation of financial literacy of high school students in computer science lessons. The authors analyze the possibilities of integrating elements of financial literacy into the computer science curriculum, emphasizing the importance of interdisciplinary connections to increase the efficiency of the educational process. The work presents examples of the use of digital tools, software and project activities to explain basic financial concepts and develop practical skills, in particular budget management, financial planning and risk assessment. Particular attention is paid to the implementation of interactive technologies that contribute to the active involvement of students in the learning process. The results of the study indicate an increase in the level of financial awareness of students and their readiness to make independent decisions in the financial sphere.</p> 2024-12-05T00:00:00+02:00 Copyright (c) 2024 E-learning teXnology https://journals.uran.ua/texel/article/view/316949 Artificial intelligence as a tool for analyzing and classifying programming problems in the educational process 2024-12-06T00:00:13+02:00 V.Ye. Velychko velichko@ddpu.edu.ua O.S. Ganiev ganiev@klkl.df.ss S.S. Zhadan zhadan@ui.kk <p>The article considers the use of artificial intelligence as a tool for analyzing and classifying programming problems in the educational process. An approach to automating the problem classification process is proposed, which takes into account their complexity, subject matter, and type. Particular attention is paid to the advantages of using AI technologies to increase the efficiency of programming training, in particular, adapting problems to the level of students' knowledge. Practical results of implementing the problem classification system are presented, which demonstrate its high accuracy and prospects. The article also outlines the possibilities for further development of this area, such as the creation of adaptive platforms and recommender systems. The conclusions of the article emphasize the importance of integrating artificial intelligence into the modern educational process.</p> 2024-12-05T00:00:00+02:00 Copyright (c) 2024 E-learning teXnology https://journals.uran.ua/texel/article/view/316951 Artificial intelligence, augmented, virtual and mixed reality technologies in the educational process: development prospects in Ukraine 2024-12-06T00:11:56+02:00 O.G. Fedorenko fe@kj.sss O.O. Chala chala@jkjk.sd.dd <p>The key areas and tasks of the development of artificial intelligence technologies are analyzed, in particular in the educational process, where the main goal is to train qualified personnel. In the context of general secondary education, the importance of developing students' digital literacy, integrating digital tools into the educational process, and training teachers to implement artificial intelligence technologies is highlighted.</p> <p>The possibilities of using AI technologies in secondary education institutions are considered. Among them are the individualization of learning, automation of administrative and educational processes, the use of distance platforms, gamification of learning, as well as the introduction of virtual mentors, chatbots, VR, MR and AR technologies. Such tools not only increase the efficiency of the educational process, but also contribute to the formation of skills of the future. In particular, students develop social skills, the ability to interact with intelligent systems, master the basics of programming, machine learning principles, critical thinking and creativity.</p> <p>In conditions of martial law, special attention is paid to the creation of interactive learning environments using artificial intelligence. They allow students to learn the material even with damaged infrastructure of educational institutions. Thus, the introduction of artificial intelligence technologies into education not only contributes to the modernization of the educational process, but also ensures the flexibility and resilience of the education system in the face of modern challenges.</p> 2024-12-05T00:00:00+02:00 Copyright (c) 2024 E-learning teXnology https://journals.uran.ua/texel/article/view/316952 The role of immersive technologies in the development of spatial thinking in mathematics lessons 2024-12-06T00:20:12+02:00 B.B. Besedin bed@lkl.df Y.P. Odintsova Odintsova@dfpl.fg <p>The impact of immersive technologies (augmented and virtual reality technologies) on the development of students' spatial thinking during the study of mathematics are examines in the article. The general advantages of introducing these technologies into the educational process are outlined, such as improved visualization of mathematical concepts, interactivity, and individualization of learning. The main platforms and applications used to integrate immersive technologies into the study of mathematics are considered. The key challenges of introducing technologies into the educational environment are noted.</p> 2024-12-05T00:00:00+02:00 Copyright (c) 2024 E-learning teXnology