Designing measures in the formation of artificial decisions of children games environment
Abstract
The purpose of the article: the definition of design tools in the formation of artistic-shaped solutions to children's play environment. The methodology of the research consists in the application of general scientific methods of analysis and synthesis. Scientific novelty consists in forming a shared vision of the means of design in the formation of artistic-shaped solutions of the game environment. Conclusions. By the analysis of scientific researches, the author has identified the features of design tools in the creation of artistic-shaped solutions for children's play environment. The priority tendencies and patterns of development of design solutions in a definite direction are determined.
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