ВПЛИВ ТЕХНІЧНИХ КОМПОНЕНТІВ НА РЕАКЦІЮ У КІБЕРСПОРТІ

Authors

  • Ірина АЛЕКСЄЄВА
  • Яна АЛЕКСЄНКО

Abstract

The article considers the influence of technical components on the reaction in e-sports and current issues related to player training and performance.

References

Киберспорт [Электронный ресурс] – Электрон.текстов. Дан. –Режим доступа: ru.wikipedia.org/wiki/Киберспорт.

Hamari, J., Sjoblom, М. What is eSports and why do people watch it? Internetresearch, 2017, 27(2).

Taylor, T.L., Witkowski, Е. (2010). This is how we play it: what a mega-LAN can teach usabout games. Proceedings of the 5th International Conference on the Foundations of Digital Games,ACM, New York, NY, 195-202.

Witkowski, E. (2009). Probing the sportiness of eSports. In eSports yearbook. Norderstedt:Books on Demand GmbH, 53-56.

Witkowski, E. (2012). On the digital playing ield: How we "Do Sport" with networkedcomputer games. Games and Culture, 7 (5): 349-374.

Published

2023-08-09