Integration of game elements and digital tools into modern methods of programming teaching

Authors

DOI:

https://doi.org/10.31865/2709-840082024316932

Abstract

The article discusses the effectiveness of integrating game elements and digital tools into the programming learning process. Various gaming platforms such as Scratch, CodeMonkey, BlocklyGames, etc. as well as their impact on the development of algorithmic thinking, creativity and motivation of students are analyzed. It is demonstrated that gamification of programming learning not only increases students' interest but also contributes to better learning and development of competencies important for future IT professionals. Directions for further research in this area are proposed, including the personalization of learning and the development of methodological recommendations for teachers.

References

Blockly Games. https://blockly.games/

CheckiO – coding games and programming challenges for beginner and advanced. https://checkio.org/

Coding for Kids | Game-Based Programming | CodeMonkey. CodeMonkey. https://www.codemonkey.com/

LightBot. https://lightbot.com/

Programming for Kids | Kodable. https://www.kodable.com/

Scratch – Imagine, Program, Share. https://scratch.mit.edu/

These are the top 10 job skills of tomorrow – and how long it takes to learn them. World Economic Forum. https://www.weforum.org/stories/2020/10/top-10-work-skills-of-tomorrow-how-long-it-takes-to-learn-them/

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Published

2024-12-05

How to Cite

Hlazova, V., Monoharova, V., & Kasianova, T. (2024). Integration of game elements and digital tools into modern methods of programming teaching. E-Learning TeXnology, 8, 24–29. https://doi.org/10.31865/2709-840082024316932

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