Integration of technology and fine arts: from computer to digital media
DOI:
https://doi.org/10.32461/2226-3209.1.2024.302078Abstract
The purpose of the article is to analyse the main stages and features of the integration of the latest technologies and fine arts. The research methodology involved the use of general scientific (analysis, synthesis, systematisation, among others) and special methods and approaches integrated from art history, history, information technology, media studies, and other sciences. Such interdisciplinarity allowed for a comprehensive exploration of the relationship between visual arts, technology, and digital media. The scientific novelty consists in an attempt to briefly present the main stages and features of the integration of the latest technologies and fine arts. Conclusions. Technological innovations have always helped artists realise various ideas, express themselves through new forms of art. This contributed to its further improvement, giving rise to the introduction of new technological tools in accordance with the requirements of the environment, which will continue to dynamically transform. Having gone through various stages, the integration of art with information technologies, especially visual ones, is currently reaching its culmination with digital mass media. Currently, digital technologies are so intensively and widely penetrating the fine arts that in the end they actually disappear, dissolve, and a diffuse technological-artistic environment is formed, mainly represented by media art. The latest technologies that not only change the ways of creating works of art, but also expand the boundaries of the idea of how they should look and spread, opening up new opportunities for artists in the implementation of artistic ideas, include: interactivity and immersion, artificial intelligence, digital media and software for drawing, 3D modelling and rendering, digital editing and correction processes, virtual and augmented reality, mobile apps for artists, and more.
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