Cybersports education in Ukraine: current state and development prospects
Purpose: based on the study of scientific literature on Internet sources, to analyze the current state of cybersports education in Ukraine and determine the prospects for its development.
Material & Methods: the material of the study is the scientific literature and Internet sources, which highlight the current state of cybersport and cybersport education in Ukraine. Research methods: analysis, generalization and systematization of data; historical, logical, problem-search, prognostic.
Results: сybersport is a promising sports and economic area, which is based on the use of computer games. At the same time, cybersport is a new socio-cultural phenomenon that requires reflection by philosophers, culturologists, psychologists and art historians. The advantage of cybersport is the possibility of organizing competitions remotely, which allows you to involve a larger number of spectators. The latter fact makes cybersport attractive enough for potential sponsors and advertisers. The development of cybersports requires the involvement of professional cybersports players with appropriately developed cognitive abilities and psychological qualities, as well as other specialists who ensure the constant and uninterrupted organization, holding and coverage of sports competitions at the proper level (coaches, psychologists, managers, public relations specialists, commentators, analysts, marketers, directors, etc.). In the universities of Europe, America, Asia, educational programs aimed at obtaining education in the field of cybersports are quite diverse and presented in sufficient quantity. Unlike foreign institutions of higher education, domestic universities practically do not offer educational programs that meet the needs of the cybersports market. Therefore, cybersports education in Ukraine is a promising educational area that meets the modern needs of the labor market and the needs of potential employers.
Conclusions: cybersports education in Ukraine is a promising educational area that meets the modern needs of the labor market and the needs of potential employers. At the same time, it requires determining the real needs of the domestic cybersports market in order to develop and implement relevant educational programs aimed at training specialists in this industry. The information obtained will allow developing and offering new educational programs that will allow Ukrainian cybersports to take its rightful place on the world stage.
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