Development of immersive life-like virtual environments for next-generation education

Authors

DOI:

https://doi.org/10.15587/1729-4061.2026.350506

Keywords:

selective realism, rule-based geometric reduction, navigation metrics, immersive STEM education

Abstract

The object of the study was a modular large-scale urban VR system designed for real-time standalone execution. The study addressed the absence of an engineering asset based on modular design and rule-based geometric reduction for developing large-scale urban virtual reality (VR) environments that preserve navigation-relevant realism under standalone real-time performance constraints. Existing study primarily focused on small-scale scenes or treated realism as a global aesthetic property without systematic resource allocation strategies for city-scale environments.

To solve this problem, a rule-based geometric reduction asset grounded in selective realism was developed and experimentally validated. Architectural objects were classified by spatial and functional significance (Classes A-C), and interior accessibility levels were introduced to regulate geometric complexity. A modular urban prototype comprising more than thirty architectural assets was implemented on a unified metric grid.

Geometric reduction decreased vertex count from 49,114 to 4,033 and polygon count from 89,840 to 5,615, representing more than a fifteenfold complexity reduction while preserving object hierarchy. Experimental validation (n = 20) demonstrated high perceived spatial clarity (5.9/7), low navigation error rate (1.3 errors), mean completion time of 4.8 ± 1.2 minutes, and 18% average route deviation. The framework proved applicable to standalone VR education scenarios under strict rendering constraints

Author Biographies

Yevgeniya Daineko, Satbayev University

PhD, Professor

Institute of Automation and Information Technologies

Dana Tsoy, International IT University

Master

Department of Mixed Reality Research Lab

Kuandyk Akshulakov, National Defense University of the Republic of Kazakhstan

Doctor of Philosophy (PhD)

Department of Military Research

Askar Mustabekov, National Defense University of the Republic of Kazakhstan

Doctor of Philosophy (PhD)

Department of Military Research

Evgenij Makarov, National Defense University of the Republic of Kazakhstan

Master

Department of Military Research

Umitkhan Turzhanov, International IT University

Master

Department of Mixed Reality Research Lab

Uali Miras, International IT University

Master

Department of Mixed Reality Research Lab

Regina Sharshova, International IT University

Master

Department of Mixed Reality Research Lab

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Development of immersive life-like virtual environments for next-generation education

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Published

2026-02-27

How to Cite

Daineko, Y., Tsoy, D., Akshulakov, K., Mustabekov, A., Makarov, E., Turzhanov, U., Miras, U., & Sharshova, R. (2026). Development of immersive life-like virtual environments for next-generation education. Eastern-European Journal of Enterprise Technologies, 1(2 (139), 100–109. https://doi.org/10.15587/1729-4061.2026.350506