Evaluation of prototyping methods for interactive virtual systems based on fuzzy preference relation
DOI:
https://doi.org/10.15587/1729-4061.2024.313099Keywords:
interactive system, computer game, multi-criteria optimization method, fuzzy preference relationAbstract
The object of this study is the process of determining the optimal method for prototyping interactive virtual systems using the principle of multi-criteria optimization. The paper addresses the task to design tools for evaluating prototyping methods and introduces software developed to identify the best option according to priority criteria. The optimal prototyping method was chosen based on the maximum value of the membership function with indicators of 0.3, 0.7, and 1. Thus, the best method for the given task is rapid prototyping, with a membership function value equal to 1. These results have made it possible to solve the problem by evaluating fuzzy preference relations on a set of alternatives. Additionally, a relation convolution was constructed, from which a subset of non-dominated alternatives was identified.
The key features of the proposed approach are obtaining clear quantitative evaluation parameters by processing descriptive, non-unified, and non-formalized input data. The fuzzy preference relations for the set of alternatives are explained by the analysis of the most common methods for prototyping interactive systems.
The developed information system could be used for managerial decision-making regarding the selection of optimal prototyping option from several possibilities, by comparing methods based on predefined criteria with arbitrary weighting coefficients. The result of the research is a universal system adaptable to specific user tasks. The resulting data will contribute to improving the efficiency of prototyping and, consequently, reducing costs.
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