Innovation of comic in the space of modern screen spectacular culture
DOI:
https://doi.org/10.32461/2226-3209.2.2024.308276Abstract
The purpose of the article is to examine the innovation of comics in the real space of spectacular forms, in particular the impact of comics and graphic stories on cinema, anime, and video games as a global component of contemporary screen spectacle culture. The research methodology is based on the use of semiotic, analytical and cultural methods in revealing the peculiarities of the innovative influence of comics on various types of media in the space of modern spectacular forms. The scientific novelty of the study consists in carrying out an analysis of the evolution of the influence of comics on the development of modern screen spectacular forms, as well as the first cultural research of the innovative features of the synergy of comics and modern forms of screen spectacular culture. Conclusions. Comics provide a wide range of visual and narrative models that can be successfully used in the culture of screen forms of entertainment. Comics are capable of creating multimedia universes that open wide perspectives for the creation of cinematic universes that expand into various media formats. Such universes can become the basis for the creation of franchises, series and video games, expanding the audience and creating new opportunities for media convergence. In addition, the innovation of comics in the culture of screen spectacle forms is manifested in their influence on visual practices, aesthetics and experiments with structure and genres. This makes it possible for sketching to be the very medium that is able to create completely new and unique strategies of narrative constructions, which allows the creators of screen spectacular forms to experiment with many aspects of the composition of the work.
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